Day 10

Day 10: 6/15/18
1. Provide an overview of your project/artifact.
My project was a mystery game in python where you find the murderer, the weapon, and the reason why the murder happened.
(For example, I designed a video game using Scratch programming where the player, or snowman, has to catch 5 snowflakes and avoid the flying flames.)
2. What did you plan to learn from your project? Did you meet this target?
I learned more python than I did originally. Yes I did meet my target.
3. What computer science concepts did you use in your project? (Variables, loops, conditional statements, functions, lists/arrays, methods, etc.)       
I used variables, loops, conditional statements, functions, and arrays.
4. What computational thinking principles did you use in your project? (Abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables, etc.)
I used algorithms, loop statements, and variables.
5. How does your project relate to the “real” world? What did you learn or use that will help you outside the classroom?
This project can relate to the real world by teaching me more python which I could use to create helpful codes in the future.
6. In your project, what did you particularly want others to notice?
I want others to notice the story.
7. What would you improve if you could do this over again?
I would improve this projects by adding in more possible weapons and reasons for each person, instead of one weapon or reason for each person. I would also add more story elements to it for when someone is or is not the murderer.
8. Does this project reflect the effort you put into it? Why or why not?

Yes, because it has a lot of different options for the story.

Comments

Popular posts from this blog

Day 4/ talking

Day 6/ random fact

Day 9